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Showing posts from December, 2023

Videogames: Final index

 1)  Videogames: Henry Jenkins - fandom and participatory culture 2)  Videogames: The Sims FreePlay - Language & Representation 3)  Videogames: The Sims FreePlay part 2 - Audience & Industries 4)  Learner response: OSP assessment 5)  Videogames: Women in videogames &  Further feminist theory 6)  Videogames: Horizon Forbidden West - Language & Representations 7)  Videogames: Horizon Forbidden West - Audience & Industries

OSP assessment: Learner response

  1) Type up your feedback in  full  (you don't need to write the mark and grade if you want to keep this confidential). WWW: Good references to post-colonial theory throughout your answer to question 2 EBI: More Explicit focus needed on Q2 Keywords and on the Key theorist 2) Read  the whole mark scheme for this assessment carefully . Identify three specific aspects from Figure 1 (the Google Home advert) that you could have mentioned in your answer (e.g. selection of image, framing and focus, colour, text etc.) The repetition of the word ‘home’ may disturb audiences who see the advert as an example that nowhere is safe from multinational capitalist giants such as Google. 3) Now use the mark scheme to i dentify  three  potential points that you could have made in your essay for Question 2 (Hesmondhalgh - validity of theory/narrow range of values and ideologies). The way values and ideologies are constructed through the representations in the products. The relationship between recent

Videogames: Horizon Forbidden West - Audience and Industry

 Audience Look at  this YouGov blog on the console gaming audience  and answer the following questions: 1) What statistics can you find for the number of male / female players for the major consoles? Play station has 71% male and 29% female, However, Nintendo Switch has a percentage of 54% male 46% female 2) What is the difference between 'hardcore' and 'casual' gamers - and which do you think would play Horizon Forbidden West? Hardcore gamers are people who play games a lot and take an interest into the minute details of games and the system they play on. Casual gamers would be people who just play games to pass the time As a result, we can say that hardcore gamers would most likely play Horizon 3) What are the different reasons YouGov researched for why players play games? Which of these would apply to Horizon Forbidden West? To relax and wind down  To pass the time  To escape from reality for a while  To challenge myself  To complete challenges and puzzles  To intera

Videogames: Horizon Forbidden West - Language & Representations

  Language Introduction Read  this review of Horizon Forbidden West in the Financial Times  (should be non-paywalled but you can  read the text of article here if needed ). Answer the following questions: 1)Why does Guerrilla Games have 'a serious case of bad timing'? A highly anticipated game came out: Legend of Zelda Breath of the Wild which overtook horizon very quickly. 2)What is the narrative for the original game Horizon Zero Dawn? The game took place a thousand years after robots took over humanity. The survivors are separated into different tribes who see the technology as suspicious or have religious reverence to them. 3)How is the central character Aloy described? Aloy's movement is described as ultra-fluid, and she is portrayed as a skilled and agile character who transitions between sliding, climbing, and using new tools such as a grappling hook and paraglider. 4)What is the narrative and setting for the sequel Horizon Forbidden West? The text mentions that in H

OSP: Final index

1)  OSP: Clay Shirky - End of Audience blog tasks 2)  OSP: Influencers and celebrity culture 3)  OSP: Zendaya CSP - Language and Representations 4)  OSP: Zendaya CSP - Audience and Industries   5)  OSP: Postcolonial theory - Gilroy and diasporic identity 6)  Baseline Assessment learner response 7)  OSP: The Voice - blog case study

Videogames: Women in videogames & Further feminist theory

Part 1: Reading - Is Female Representation in Video Games Finally Changing? Read  this short Medium feature on whether female representation in videogames is finally changing . Answer the following questions: 1) How have women traditionally been represented in videogames and w hat percentage of the video game audience is female? Traditionally, women in video games have often been portrayed in stereotypical and limiting roles, either as sexualized objects or damsels in distress. 2) What recent games have signalled a change in the industry and what qualities do the female protagonists offer? Recent games, such as Tomb Raider, Horizon: Zero Dawn, Uncharted: The Lost Legacy, The Last of Us, Dragon Age: Inquisition, and The Walking Dead series, signify a positive change in the industry. 3) Do you agree with the idea that audiences reject media products if they feel they are misrepresented within them? I do not think that audiences will reject media products because of misrepresentations, I

Videogames: The Sims FreePlay - Audience and Industries

  Audience Read  this App Store description and the customer reviews for The Sims FreePlay  and answer the following questions:   1) What game information is provided on this page? Pick out three elements you think are important in terms of making the game appeal to an audience. In the game description we can see that they have: -Real life connect -The ability to create their own story -The ability to customise to their heart's content I think that this really allows the player to make their own ideal world and have a more personal connection to it. 2) How does the game information on this page reflect the strong element of participatory culture in The Sims? They have a whole community that plays the game and even has a link to join that said community, there is also the ability to visit your friends in game, this shows how they make their game accessible to everyone and how it makes the game more social. 3) Read a few of the user reviews. What do they suggest about the audience pl