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Showing posts from November, 2023

OSP: The Voice CSP

Language and contexts Homepage Go to  the Voice homepage  and answer the following: 1) What news website key conventions can you find on the Voice homepage? On The Voice website we can see the topics bar where you can find the different news topics they cover, however they do cover some unique ones such as the lifestyle, opinions and faith. These show a more personalised side of their website and the type of things they cover. 2) What are some of the items in the top menu bar and what does this tell you about the content, values and ideologies of the Voice? They have some bars that normal websites would not have, such as the faith and black British voices, this shows that they focus more on the community and people aspect compared to other new brands 3) Look at the news stories on the Voice homepage. Pick two stories and explain why they might appeal to the Voice's target audience.  A crisis in criminal injustice and Peckham strangler, two cover the law and racism in the black comm

Videogames: The Sims FreePlay - Language & Representations

Reality, postmodernism and The Sims Read  this Paste Magazine feature on reality and The Sims franchise . Answer the following questions: 1) What does the article suggest about the representation of real life in The Sims 4? They describe the Sims 4 as an "adult simulator" and how they hate it even more, they also talk about how the tasks are harder to do. 2) What audience pleasures did the writer previously find in The Sims franchise? They preferred the Sims 3 more as it contained more of the fantasy aspect in them which is why they enjoyed that more than the sims 4. 3) Why the does the writer mention an example of a washer and dryer as additional DLC? They talk about how the addition of the dryers and washers made it so that they had to maintain their sims more, the writer said they never got around to using it as it more of an act of defiance as they wanted to have some form of escapism. 4) In your opinion, has The Sims made an error in trying to make the franchise too real

Videogames: Henry Jenkins - fandom and participatory culture

 Factsheet #107 - Fandom Read  Media Factsheet #107 on Fandom .  Use our Media Factsheet archive on the M: drive Media Shared (M:\Resources\A Level\Media Factsheets) or log into your Greenford Google account to access the link. Read the whole of Factsheet and answer the following questions: 1) What is the definition of a fan? A short way of saying fanatic, however the word fan puts it at a more tame level compared to a fanatic, a fan is someone who indulges into a certain culture 2) What the different types of fan identified in the factsheet? Hardcore/True Fan Newbie Anti-Fan 3) What makes a ‘fandom’? The community of people who enjoy and have a shared passion for their likenesses of the topic 4) What is Bordieu’s argument regarding the ‘cultural capital’ of fandom? he says that it's a symbolic power and status within the fandom 5) What examples of fandom are provided on pages 2 and 3 of the factsheet? Rituals and participation Ironic readings Defy critics and expectations Imaginat